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# Kandria Public Feedback Changes
These are changes to Kandria that were realised thanks to public feedback.
A big thanks to everyone for trying it out and reporting problems!
## 0.2.2
- Fix support for the Wayland display server on Linux
Reported by Atgreen
- Fix weird AI behaviour for Catherine for a move-to state following a lead state.
Reported by Nag and Sammymammy2
## 0.2.1
- Attacking while fishing doesn't despawn the line
Reported by Leslieanne White
- Improved quest directions
Suggested by Leslieanne White
- Implemented text styling for inner thoughts and vital info
Suggested by Leslieanne White
- Improved clarity of quest log menu
Suggested by Leslieanne White
- Fix quest tracking problems
Reported by Leslieanne White
- Fix shopping menu
Reported by Leslieanne White
- Fix NPC teleporting leaving in climbing state
Reported by Leandra Eberle
- Fix item collisions
Reported by Hoot
- Fix combat state machine bug
Reported by Hoot
- Improve combat movement
Suggested by Hoot
- Add a bit of slowdown at the start of a wall slide
Suggested by Hoot
- Improve wolf enemy AI
Reported by Hoot
- Show NPC locations on map
Suggested by Pierre Lippuner
- Remove red arrows for exit markers
Reported by Leslieanne White
- Remove C-q quit action
Reported by Felix Wilson
- Improve music ducking during pausing actions
Reported by Felix Wilson
- Improve UI layouting
Suggested by Christopher Hurley
- Fix catherine profile animation loops
Reported by Christopher Hurley
- Fix fishing catch not storing when exiting during catch
Reported by Christopher Hurley
- Tighten up Fi dialogue a bit
Suggested by Christopher Hurley
- Improve clarity of full screen prompts
Suggested by Christopher Hurley
- Fix alt+tabbing on Windows causing the game to crash
Reported by Nag
- Fix load screen causing spurious hard crashes on Windows nVidia OpenGL drivers
Reported by Nag
- Fix dash tutorial misbehaving if player dashes before entering trigger zone
Reported by Nag
## 0.2.0
- Add selection tool
Suggested by Monroth
- Add tile history
Suggested by Yuki and Dieting Hippo
- Fix faulty device enumeration issue on some windows 10 systems
Reported by Dieting Hippo
- Fix quick menu not being accessible
Reported by Dieting Hippo
- Fix missing transition effect when teleporting
Reported by Dieting Hippo
- Fix walkntalk frame bleeding through menus
Reported by Dieting Hippo
- Fix NPCs getting stuck on crawling
Reported by Dieting Hippo
- Fix wrong door enter animations when door faces camera
Reported by Dieting Hippo
- Add Z and X as combat buttons on default keyboard layout
Reported by Dieting Hippo
- Fix stamina colour getting stuck
Reported by Tyler Rhodes
- Add haptic feedback for fishing minigame
Reported by Tyler Rhodes
- Disable earthquake rumble while fishing
Reported by Tyler Rhodes
- Fix spawners not resetting properly when reloading saves
Reported by Tyler Rhodes
- Fix NPCs not resetting properly when reloading saves
Reported by Tyler Rhodes
- Fix shadows from far off-screen chunks overlapping
Reported by Tyler Rhodes
- Fix dash by locking it to 8-axis directions
Reported by Tyler Rhodes
- Fix dialogue being initiated while the player is in air
Reported by jthom
- Fix music doubling over itself
Reported by jthom
- Fix controller being stuck vibrating long after vibration should cede
Reported by jthom
- Fix quest log not being scrollable
Reported by jthom
- Fix enemies being able to clip you into walls
Reported by Sam Vonäsch
- Fix enemies spawning too far off-screen
Reported by Sam Vonäsch
- Fix massive lag spike when on elevator with NPC in tow
Reported by Sam Vonäsch
- Improve interaction indicator
Suggested by Sam Vonäsch
- NPCs sometimes did not spawn at the quest locations correctly
Reported by Sam Vonäsch
- NPCs did not use the correct animation when walking slowly
Reported by Sam Vonäsch
- Fix mashing of button skipping dialogue choices too quickly
Reported by at
- Fix tile glitches in the storage building
Reported by at
- Fix spikes leading to game-over when climbing
Reported by at
- Remove tilted building as it is confusing
Reported by at
- Fix climbing direction being confused when within one-way platforms
Reported by at
- Fix seed cache quest not completing properly
Reported by at
- Fix third light ground attack not triggering when holding direction
Reported by at
- Fix enemies glitching through the ground when jumping onto them
Reported by at
- Fix quest message appearing twice
Reported by Florian Hanke
- Fix missing tutorials for saving
Reported by Florian Hanke
- Fix interaction test being too close to NPCs
Reported by Florian Hanke
- Fix location for race 1 being hard to see in the sun
Reported by Florian Hanke
- Allow back button to be used to exit a dialogue menu
Reported by Florian Hanke
- Save files had glitchy behaviour for NPCs when following
Reported by Pierre Lippuner
- Lights did not properly match their sources in some cases
Reported by Pierre Lippuner
- Leak animations did not properly update in some cases
Reported by Pierre Lippuner
- NPCs collided with enemies creating awkward combat situations
Reported by Pierre Lippuner
- Fix NPC teleport state being wrong when the NPC teleports during a climb
Reported by Leandra Eberle
- Fix missing interaction prompt on examinable locations
Reported by Leandra Eberle
- Allow uncrouching by using other actions than crouch
Reported by Leandra Eberle
- Fix inexistent save files leading to crash on save
Reported by Leandra Eberle
## 0.1.1
- Fix NPCs blocked by elevators
Reported by Nag
- Fix wall adjacent ropes clipping you into walls
Reported by Selwyn Simsek
- Fix wall jumps letting you climb indefinitely
Reported by Monroth
- Fix elevators crashing when colliding with NPCs
Reported by Hot Potato
- Fix text input box cursor movement
Reported by ribbitface
- Fix feedback form input bleeding through to cheats/dialog
Reported by ribbitface
- Fix reset button not working correctly
Reported by Monroth
- Fix quests that require enemies being defeated not completing sometimes
Reported by Nag, Simon Weis
- Fix save animation retaining velocity
Reported by Janne Pakarinen
- Fix Catherine getting stuck in odd locations due to retained follow state
Reported by Janne Pakarinen
## 0.1.0
- Fix death not locking your controls
Reported by Selwyn Simsek and Marco Conrad
- Fix backspace not being usable in report forms
Reported by Selwyn Simsek
- Fix climb attacks getting stuck
Reported by Selwyn Simsek and Sage
- Fix slope->block transitions being climbable
Reported by Halogens
- Fix ropes allowing you to wall-jump off of them
Reported by Citizen Jake
- Fix default button mapping to be less confusing
Reported by Citizen Jake
- Fix multiple aerial attacks being possible
Reported by Citizen Jake
- Fix NPC routing failing if on the same X as target, but not Y.
Reported by Selwyn Simsek
- Fix NPCs following impossible routes.
Reported by Christopher Hurley
- Fix dialogue options not wrapping correctly.
Reported by Christopher Hurley
- Fix save states not restoring all properties
Reported by Christopher Hurley
- Fix spurious crashes caused by the Steam overlay using outdated GL commands (yikes).
Reported by Christopher Hurley
- Fix an empty gap in the collision map allowing you to clip into terrain.
Reported by Christopher Hurley
- Fix audio stutter on lower end systems
Reported by PincerAttack
- Fix gamepad rumble on MacOS
Reported by Florian Hanke
- Fix enemies spawning on top of each other
Reported by Florian Hanke, Christopher Hurley
- Fix collision during death leading to double-despawn attempts.
Reported by Christopher Hurley
- Fix NPCs getting stopped in the air by platforms
Reported by Florian Hanke
- Fix UI focus bug
Reported by Christopher Hurley
- Fix quest entries being duplicated when reloading
Reported by Christopher Hurley
- Fix missing roof in cafe alpha
Reported by Florian Hanke
## 0.0.4
- Fix further controller issues with certain version of DualShock 4 controllers
Reported by Gnuxie
- Fix dash sound being caused multiple times even when dash is not yet ready
Reported by PincerAttack
- Fix attacking an enemy while both at the corner causing clipping
Reported by Janne Pakarinen
- Fix slopes with ceilings above allowing clipping
Reported by PincerAttack
- Fix dashing on slopes always being forced to dash along the slope rather than the direction the player intended.
Reported by Trashtalk
- Fix 5.1 and 4.0 surround systems not being supported on Windows.
Reported by Frederic Tarabout
- Fix various crashes
Reported by Selwyn Simsek
## 0.0.3
- Fix dpad input on gamepads not being recognised as directional inputs
Reported by Gnuxie
- Fix quicksaves and quickloads breaking the game
Reported by PincerAttack
- Fix DirectInput controllers not being detected
Reported by PincerAttack
- Don't let errors in the render loop hang the game
Reported by Selwyn Simsek
- Fix minimising the window crashing the game
Reported by PincerAttack
## 0.0.2
- Fix sprite atlases being giant and thus preventing loading on older graphics cards
Reported by José Ronquillo
- Fix dash buffering leading to a hard crash
Reported by Selwyn Simsek
## 0.0.1
- Fix jumping right after dashing extending the dash distance
Reported by Leo Schlosser
- Fix jumping while climbing causing the player to jump away from the wall rather than up the wall
Reported by PincerAttack
- Fix out of bounds shadow map access when at the border of a chunk resulting in a black screen
Reported by Janne Pakarinen
- Prevent hitting ceilings from recovering the jump, and prevent hitting ceilings and walls from recovering the dash
Reported by Janne Pakarinen