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# Kandria Public Feedback Changes
These are changes to Kandria that were realised thanks to public feedback.
A big thanks to everyone for trying it out and reporting problems!
## 0.0.1
- Fix jumping right after dashing extending the dash distance
Reported by Leo Schlosser
- Fix jumping while climbing causing the player to jump away from the wall rather than up the wall
Reported by PincerAttack
- Fix out of bounds shadow map access when at the border of a chunk resulting in a black screen
Reported by Janne Pakarinen
- Prevent hitting ceilings from recovering the jump, and prevent hitting ceilings and walls from recovering the dash
Reported by Janne Pakarinen
## 0.0.2
- Fix sprite atlases being giant and thus preventing loading on older graphics cards
Reported by José Ronquillo
- Fix dash buffering leading to a hard crash
Reported by Selwyn Simsek
## 0.0.3
- Fix dpad input on gamepads not being recognised as directional inputs
Reported by Gnuxie
- Fix quicksaves and quickloads breaking the game
Reported by PincerAttack
- Fix DirectInput controllers not being detected
Reported by PincerAttack
- Don't let errors in the render loop hang the game
Reported by Selwyn Simsek
- Fix minimising the window crashing the game
Reported by PincerAttack
## 0.0.4
- Fix further controller issues with certain version of DualShock 4 controllers
Reported by Gnuxie
- Fix dash sound being caused multiple times even when dash is not yet ready
Reported by PincerAttack
- Fix attacking an enemy while both at the corner causing clipping
Reported by Janne Pakarinen
- Fix slopes with ceilings above allowing clipping
Reported by PincerAttack
- Fix dashing on slopes always being forced to dash along the slope rather than the direction the player intended.
Reported by Trashtalk
- Fix 5.1 and 4.0 surround systems not being supported on Windows.
Reported by Frederic Tarabout
- Fix various crashes
Reported by Selwyn Simsek
## 0.1.0
- Fix death not locking your controls
Reported by Selwyn Simsek and Marco Conrad
- Fix backspace not being usable in report forms
Reported by Selwyn Simsek
- Fix climb attacks getting stuck
Reported by Selwyn Simsek and Sage
- Fix slope->block transitions being climbable
Reported by Halogens
- Fix ropes allowing you to wall-jump off of them
Reported by Citizen Jake
- Fix default button mapping to be less confusing
Reported by Citizen Jake
- Fix multiple aerial attacks being possible
Reported by Citizen Jake
- Fix NPC routing failing if on the same X as target, but not Y.
Reported by Selwyn Simsek
- Fix NPCs following impossible routes.
Reported by Christopher Hurley
- Fix dialogue options not wrapping correctly.
Reported by Christopher Hurley
- Fix save states not restoring all properties
Reported by Christopher Hurley
- Fix spurious crashes caused by the Steam overlay using outdated GL commands (yikes).
Reported by Christopher Hurley
- Fix an empty gap in the collision map allowing you to clip into terrain.
Reported by Christopher Hurley
- Fix audio stutter on lower end systems
Reported by PincerAttack
- Fix gamepad rumble on MacOS
Reported by Florian Hanke
- Fix enemies spawning on top of each other
Reported by Florian Hanke, Christopher Hurley
- Fix collision during death leading to double-despawn attempts.
Reported by Christopher Hurley
- Fix NPCs getting stopped in the air by platforms
Reported by Florian Hanke
- Fix UI focus bug
Reported by Christopher Hurley
- Fix quest entries being duplicated when reloading
Reported by Christopher Hurley
- Fix missing roof in cafe alpha
Reported by Florian Hanke
## 0.1.1
- Fix NPCs blocked by elevators
Reported by Nag
- Fix wall adjacent ropes clipping you into walls
Reported by Selwyn Simsek
- Fix wall jumps letting you climb indefinitely
Reported by Monroth
- Fix elevators crashing when colliding with NPCs
Reported by Hot Potato
- Fix text input box cursor movement
Reported by ribbitface
- Fix feedback form input bleeding through to cheats/dialog
Reported by ribbitface
- Fix reset button not working correctly
Reported by Monroth
- Fix quests that require enemies being defeated not completing sometimes
Reported by Nag, Simon Weis
- Fix save animation retaining velocity
Reported by Janne Pakarinen
- Fix Catherine getting stuck in odd locations due to retained follow state
Reported by Janne Pakarinen
## 0.2.0
- Add selection tool
Suggested by Monroth
- Add tile history
Suggested by Yuki and Dieting Hippo
## TODO
- Fix disconnecting a sound device crashing the game
Reported by Citizen Jake
- Fix odd physics after a balloon jump
Reported by Pondering Trog
- Fix elevators clipping you into the walls
Reported by Nag, ribbitface